Capcom Plans to Repair Monster Hunter Wilds’ Unfavourable Critiques
Capcom has introduced that Monster Hunter Wilds will get a big technical replace on June 30, geared toward resolving a number of efficiency and compatibility points on PC. Amongst different issues, the replace will help fashionable picture upscaling applied sciences, DLSS 4 and FSR 4, and compatibility for multi-frame era on RTX 50 collection graphics playing cards. The sport can have separate upscaling and body era settings, permitting gamers to configure them independently, so, for instance, customers with NVIDIA GPUs can mix DLSS for picture upscaling with FSR for body era, providing extra flexibility in efficiency tuning
The crew states they’ve additionally optimized how video reminiscence is used throughout texture streaming, which can assist scale back total VRAM consumption. Moreover, the replace fixes a bug that brought about the Distant Shadow High quality setting to show inaccurate VRAM utilization, and one other situation the place the estimated VRAM utilization within the show and graphics settings was considerably decrease than the precise utilization.
The sport will now present a warning at startup if the participant’s graphics drivers are outdated, the working system is unsupported, or compatibility mode is turned on.
Monster Hunter Wilds on PC suffered from a wave of adverse suggestions. Proper now, the sport holds solely 12% constructive latest critiques on Steam (final 30 days). Gamers are indignant about low efficiency, stuttering, and crashes amongst different issues.